Device hub · VR / spatial · Desk research

HTC VIVE

Original VIVE is the 1080×1200 / 90 Hz / 110° SteamVR kit.

Disclosure: Affiliate programs are not enrolled yet. See Affiliate disclosure. This page is manufacturer desk research, not a hands-on test — see Methodology.

In short

Original VIVE is the 1080×1200 / 90 Hz / 110° SteamVR kit. Index still refuses a degree and only says “20° more than HTC Vive for typical users” — this 110° row does not authorize writing 130° on /vr/valve-index/. Grams and IPD millimeters are not on the cited HTC tables.

Who it is for

  • Owners of first-gen VIVE kits comparing the official 110° / 1080×1200 table to Index, Pro 2, or Beyond 2.

Who should skip it

  • Anyone shopping current HTC. That is Focus Vision / XR Elite / leftover Pro 2, not this 2016 kit.
  • Standalone shoppers. Original VIVE requires a PC, a link box, and base stations.
  • People who need published headset grams or an IPD millimeter window. HTC’s table does not print them.

Key differentiators

  • Dual AMOLED 3.6-inch; 1080×1200 per eye; 90 Hz; 110° FOV (HTC developer + EU/UK/AU tables).
  • SteamVR Tracking lighthouse; front-facing camera / Chaperone (HTC).
  • 2016 complete kit US$799 (newsroom) — controllers and room-scale sensors in that price sentence.

Caveats

  • Do not use this 110° to write 130° on the Index hub. Valve still has no official degree.
  • GPU floor conflict: US support min GTX 970 / R9 290 vs developer specs minimum table GTX 1060 / RX 480. Quote both.
  • US product PDP /us/product/vive/ was not a live specs URL this pass. Cite developer + EU/UK/AU tables + US newsroom.
  • Launch $799 is 2016 RRP. Do not print it as a 2026 street price.
  • No grams on the cited spec table.
  • No hands-on testing.

VR-category specs

Same rows on every headset hub (Vision Pro, Quest, Galaxy XR, PICO, PS VR2). FOV, weight, and battery cells quote the manufacturer footnote — they are not lab measurements.

HTC VIVE — key specs
AttributeValueSource / note
Display typeDual AMOLED 3.6-inch diagonalHTC VIVE developer specs guide; vive.com EU/UK/AU product tables
Display resolution1080 × 1200 pixels per eye (2160 × 1200 combined)HTC VIVE developer specs guide
Refresh rate (OEM)90 HzHTC VIVE developer specs guide
Field of view (OEM claim)110 degreesHTC VIVE developer specs guideHTC prints a single 110° with no H/V split on this table. Valve Index describes its FOV only as 20° more than this headset for typical users — do not add 20 to 110 on the Index page.
Optics / lensesIPD and lens-distance (eye-relief) adjustment listed. Lens type (Fresnel/pancake) not named on the cited tableHTC VIVE developer specs guide
Chip / processorNo headset SoC. US support table: min GTX 970 / R9 290.HTC VIVE US support system-requirements; developer specs guideOEM conflict. Quote both tables. Do not flatten 970 and 1060 into one floor.
RAM / unified memoryPC: 4 GB or more (HTC min and recommended). Not a headset RAM SKUHTC VIVE US system-requirements support page
On-device storageNone (PC VR)HTC VIVE developer specs guide
Operating systemSteamVR on Windows. HTC support table still lists Windows 7 SP1 / 8.1 / 10 — treat as the historic OEM row, not a 2026 Steam client guaranteeHTC VIVE US system-requirements support page
TrackingSteamVR Tracking; G-sensor; gyroscope; proximity. Base stations required (room-scale sensors in the 2016 kit sentence)HTC VIVE developer specs guide; 2016 US newsroom
ControllersTwo wireless VR controllers in the 2016 complete-edition price sentence (newsroom: haptic feedback, dual-stage triggers). Not a standalone-only visor SKUHTC US newsroom 2016-02-21
Other inputIntegrated microphone. Front-facing camera for Chaperone / blending physical elements (HTC table + newsroom)HTC VIVE developer specs guide; 2016 US newsroom
PC / console tetherRequired. HDMI 1.4 or DisplayPort 1.2 or newer + USB 2.0 (HTC support). Not standaloneHTC VIVE US system-requirements support page
IPDInterpupillary distance adjustment listed. No millimeter range on the cited table (accessed 2026-09-19)HTC VIVE developer specs guideDo not invent 60.8–74.6 mm from reviews.
WeightNot publishedHTC VIVE developer specs guideDo not invent 470 g or 555 g from uncited blogs.
Passthrough / see-throughFront-facing camera; HTC: Chaperone play-area boundaries and blending physical elements into the virtual world. Not color mixed-reality computingHTC VIVE developer specs guide; 2016 US newsroom
Eye trackingNot listedHTC VIVE developer specs guide
Battery — headset (OEM)Tethered visor — no headset-hour row. Controllers are wireless (newsroom)HTC VIVE developer specs guide; 2016 US newsroom
Battery stylePC/wall tethered headset. Controller batteries are not itemized as Wh on the cited tableHTC VIVE developer specs guide
Charging (OEM)Headset powered from the link/PC path. Controller charging not itemized on the cited specs tableHTC VIVE developer specs guide
AudioStereo 3.5 mm headphone jack; integrated microphoneHTC VIVE developer specs guide
WirelessHeadset is a wired HDMI/USB visor. Table also lists Bluetooth (accessory/controller radio class — not a wireless-headset SKU)HTC VIVE developer specs guide
Glasses / prescriptionLens-distance adjustment listed. No “glasses compatible” checkbox on the cited tableHTC VIVE developer specs guide
Platform / account lockSteam / SteamVR. 2016 newsroom: SteamVR keeps equipment updatedHTC US newsroom 2016-02-21
Age / intended use (OEM)Not stated as a minimum age on the cited specs / newsroom pages (accessed 2026-09-19)Cited HTC pages
US list price (dated)US$799 complete consumer edition (HTC US newsroom, 21 February 2016), including two controllers, room-scale sensors, front-facing camera, and two VR titles for a limited time. 2026 street not capturedhttps://www.vive.com/us/newsroom/2016-02-21/
Price bandLegacy PC VR complete kit (2016 $799)HTC US newsroom 2016-02-21
Announced / introducedConsumer edition unveiled 21 February 2016 (MWC). Pre-order 29 February; fulfilment / availability early April 2016 (newsroom)HTC US newsroom 2016-02-21
AvailabilityNot publishedHTC developer specs; vive.com EU/UK/AU

HTC VIVE extras

Unique to this line or SKU. Other headsets keep the first table aligned and swap this extras list.

HTC VIVE extras
AttributeValueSource / note
Index FOV baselineValve Index describes FOV only as 20° more than HTC Vive for typical users. This hub’s 110° does not become 130° on /vr/valve-index/valvesoftware.com Index headset; this HTC table
GPU floor conflictUS support: min GTX 970 / R9 290, recommended GTX 1060 / RX 480. Developer specs minimum-computer table: GTX 1060 / RX 480. Do not averageHTC US support system-requirements; developer.vive.com VIVE specs
Tracked area (developer table)Standing/seated: no min. Room-scale: 6′6″ × 4′11″ min, 11′5″ × 11′5″ maxHTC VIVE developer specs guide
Controller use per chargeApprox. 6 hours (developer controller table)HTC VIVE developer specs guide
Chaperone / cameraFront-facing camera; play-area boundaries (HTC table)HTC VIVE developer specs guide
Headset connectionsHDMI, USB 2.0, stereo 3.5 mm, power, BluetoothHTC VIVE developer specs guide
URL localeUS /us/product/vive/ was not a live specs URL this pass. Same headset table is on /eu/ /uk/ /au/ product pages plus developer.vive.comWrite-day fetch

Overview

Original VIVE stays a hub because Index’s FOV sentence still names it, and leftover kits still exist. Later HTC: /vr/htc-vive-pro-2/, /vr/htc-vive-focus-vision/, /vr/htc-vive-xr-elite/. Peer: /vr/valve-index/.

Display and FOV

Dual AMOLED 3.6-inch, 1080 × 1200 per eye, 90 Hz, 110°. No H/V split on the HTC table.

The Index math we will not do

Valve: typical users get 20° more FOV than the HTC Vive. HTC: this visor is 110°. Adding those sentences into 130° on Index is invented. The Index hub keeps the relative sentence only.

Tether and kit

Required PC path: HDMI 1.4 or DP 1.2+, USB 2.0. 2016 $799 is the complete-edition unveil price. Grams and IPD millimeters stay unpublished.

Sources

Frequently asked questions

Is this VIVE Pro 2 or Focus Vision?

No. This hub is the original 2016 VIVE (1080×1200, 90 Hz, 110°). Pro 2 and Focus Vision have their own slugs.

What is the FOV?

HTC’s table prints 110 degrees. Valve later said Index gives typical users 20° more than this headset — that is not a license to print 130° on the Index page.

Does $799 include base stations?

The 2016 newsroom price sentence is for the complete consumer edition, including two controllers and room-scale sensors. Date it as 2016 RRP.

What does it weigh?

Not on the cited HTC spec table. We will not invent grams.

Official product page: HTC VIVE. Specs: HTC VIVE specs.