VR / spatial comparison · Maker specs

Meta Quest 3 vs PlayStation VR2

Disclosure: As an Amazon Associate I earn from qualifying purchases. See Affiliate disclosure. This guide summarizes the makers’ published specs below — we haven’t tested them ourselves. See Methodology.

Quick Answer

Get Meta Quest 3 if you want a headset that works on its own; get PlayStation VR2, $549.99 at launch, if you play on a PS5 and want OLED and eye tracking. PS VR2 has no processor of its own and runs from the console over one cable; Quest 3 brings its own chip and color passthrough for mixed reality.

The verdict

Get Meta Quest 3 if you don't have a PS5 or want to play without one; get PlayStation VR2 if a PS5 is already under your TV and you want OLED, HDR and eye tracking.

Why: Quest 3 carries its own computer, Snapdragon XR2 Gen 2 with 8 GB of memory, plus 128 GB or 512 GB of storage, so it needs nothing else. PS VR2, model CFI-ZVR1, has no processor or storage; a PS5 runs the games and powers it over a USB-C cable about 4.5 meters long. In return, Sony gives it OLED panels with HDR, eye tracking, headset vibration and Sense controllers in the box.

Buy Meta Quest 3 if

You don't own a PS5, you want to play without a console or a cable, or you want mixed reality with your room in full color.

Buy PlayStation VR2 if

You already have a PS5 and want its VR games, you'd rather have OLED and eye tracking than a standalone headset, or you'll add Sony's adapter to play SteamVR on a PC.

Both came out in 2023, PlayStation VR2 on 22 February 2023 and Quest 3 later in the year, and they’re built on opposite ideas. Quest 3 carries its own chip, storage and battery. PS VR2 has none of those: it’s a display and a set of cameras that a PS5 drives over one cable.

The differences at a glance

SpecMeta Quest 3PlayStation VR2
How it runsStandalone: Snapdragon XR2 Gen 2, 8 GBCabled to a PS5, or a PC with Sony’s adapter
Storage128 GB or 512 GBNone; games stay on the PS5 or PC
Display per eye2064 × 2208; panel type not publishedOLED, 2000 × 2040; HDR
Field of view110° horizontalAbout 110° (axis not given)
Refresh rates72, 80, 90, 120 Hz; up to 240 Hz on Horizon OS v2.7 or later90 and 120 Hz
Eye trackingNot listedInfrared camera for each eye
Room viewFull-color passthrough, 4 MP, 18 pixels per degree; depth sensorSee-Through View, for viewing only
ControllersTouch-styleTwo Sense controllers in the box, about 168 g each, Bluetooth 5.1
PowerInternal battery; hours not publishedPowered over the cable
WeightNot publishedAbout 560 g without cables
GlassesNot publishedDesigned for glasses; very wide frames may not fit
Minimum ageNot published12 and older
AudioNot publishedStereo headphones in the box; microphone and headphone jack
AccountMeta accountPlayStation Network on PS5; Steam on PC

A computer on your head, or a screen for your PS5

Quest 3 runs Horizon OS and Quest Store apps on its own Snapdragon XR2 Gen 2 with 8 GB of memory, and keeps your games on the headset. A PC is optional, connected by cable with Link or streamed wirelessly. You’ll need a Meta account, and the headset tracks itself with its own cameras.

PS VR2 has no processor and no storage. The PS5 runs the games and powers the headset through the included USB-C cable, about 4.5 meters long. You set it up with a DualSense controller; DUALSHOCK 4, PlayStation Move and the Aim controller don’t work with PS VR2 games, and original PlayStation VR games don’t run on it.

OLED and eye tracking on PS VR2, color passthrough on Quest 3

Sony’s panels are OLED, 2000 × 2040 pixels per eye, with HDR. Quest 3’s are 2064 × 2208, and Meta doesn’t name the panel type or claim HDR. Each eye on PS VR2 gets an infrared camera for eye tracking, which games can use for foveated rendering and for picking things by looking at them; whether they do is up to each game. Meta lists no eye tracking for Quest 3.

What Quest 3 has instead is color passthrough. It puts your room in front of you in full color, at 4 megapixels and 18 pixels per degree by Meta’s figures, and adds a depth sensor for mixed reality. PS VR2’s See-Through View lets you look at the room through its cameras from the function button or Control Center, to find a controller, say, and Sony says it doesn’t record anything. It’s for checking your surroundings, not for mixed-reality apps.

Screens, field of view and refresh

In VR mode, Sony’s 2000 × 2040 per eye adds up to 4000 × 2040 HDR across both eyes, and the headset refreshes at 90 or 120 Hz. Cinematic mode, for flat games and video, is 1920 × 1080 HDR and adds 24 and 60 Hz. Quest 3 runs at 72, 80, 90 or 120 Hz, plus a Quest 3-only mode above 120 Hz, up to 240 Hz, on Horizon OS v2.7 and later.

Both quote about 110° for field of view, but not the same measurement: Meta says 110° horizontal, and Sony says approximately 110° without naming the axis. The per-eye pixel counts are close but not equal, and Quest 3’s 18 pixels per degree describes its passthrough cameras, not its display.

Controllers, sound and what’s in the box

Sony includes two Sense controllers, about 168 grams each on Bluetooth 5.1, with haptics, adaptive triggers and finger touch detection. Their built-in batteries have no hour rating, and they charge from the included USB cable or a dock sold separately. The headset adds a vibration motor, four tracking cameras and a dial for lens spacing. Sony also includes stereo headphones with extra earpieces, and the headset has a microphone and a headphone jack, though a PS5 wireless headset may not fit around the band.

Quest 3 uses Touch-style controllers, and Meta lists no speaker layout or headphone jack for it.

Fit, weight and age

Sony puts PS VR2 at about 560 grams without cables, designs it for glasses (very wide or unusually shaped frames may not fit), and says it isn’t for children under 12. Room-scale play needs about 2 meters by 2 meters, or 1 meter by 1 meter sitting or standing. Meta doesn’t give a weight, glasses fit, play area or minimum age for Quest 3.

Playing on a PC

Quest 3 can play PC VR with a Link cable or by streaming wirelessly, and its own games don’t need a PC at all. PS VR2 on PC needs Sony’s adapter and a DisplayPort 1.4 cable, sold separately (DisplayPort over USB-C won’t work), plus USB 3.0, Bluetooth 4.0 or later, 64-bit Windows 10 or 11, Steam, SteamVR and the PlayStation VR2 App.

Sony’s minimum PC has a Core i5-7600 or a Ryzen 3 3100 (Zen 2 or later), 8 GB of RAM, and a GeForce GTX 1650 (Turing or later) or Radeon RX 5500 XT class graphics card. It recommends a GeForce RTX 3060 or Radeon RX 6600 XT.

Price

Sony’s recommended retail price for PS VR2 was $549.99 at launch, set in its 6 February 2023 FAQ ahead of release; the PC adapter, the DisplayPort cable and the controller dock cost extra. On 19 September 2026, Meta’s store showed no Quest 3 price. Prices have had years to move since 2023, so check both stores before you buy.

Frequently asked questions

Does PlayStation VR2 work without a PS5?

Only with a PC. It has no processor of its own, so it needs a PS5 over its USB-C cable, or a Windows PC that meets Sony's minimums, with Sony's official adapter and a separate DisplayPort 1.4 cable. It won't work through DisplayPort over USB-C.

Does Meta Quest 3 have eye tracking?

No. Meta lists no eye tracking for Quest 3. PS VR2 has an infrared camera for each eye, and games can use it for foveated rendering and look-to-select.

Is PlayStation VR2's See-Through View the same as Quest passthrough?

No. See-Through View is a quick look at your room through the headset's cameras, and Sony says it records nothing. Quest 3's color passthrough and depth sensor are there for mixed-reality apps that place virtual objects in your room.

Is $549.99 what PlayStation VR2 costs now?

Not necessarily. $549.99 is the recommended retail price Sony gave in February 2023, before launch, and it doesn't cover the PC adapter or the DisplayPort cable. Three years on, the price in the store may be different.

Sources