VR / spatial comparison · Maker specs
Pimax Crystal Light vs Pimax Crystal Super
Quick Answer
Buy Pimax Crystal Light ($899) unless you want eye tracking and sharper panels: Pimax Crystal Super has both, for $1,599 on sale or $1,799 regular. Light has 2880 × 2880 pixels per eye and a 120Hz mode; Super has 3840 × 3840, automatic IPD and swappable 50PPD or 57PPD optical engines, but runs at 72 or 90Hz. Both need a Windows PC and a DisplayPort cable.
The verdict
Get Pimax Crystal Light for $899 and its 120Hz mode; get Pimax Crystal Super if eye tracking, automatic IPD and 3840 × 3840 panels are worth about twice the price and your PC can drive them.
Why: Both pair QLED panels and Mini-LED local dimming with glass aspheric lenses, track themselves with four cameras, cover a 58–72mm IPD range and plug into a Windows PC over DisplayPort 1.4a. Super has a third more pixels in each direction, eye-tracked foveated rendering, IPD that adjusts itself and interchangeable 50PPD and 57PPD optical engines; Light is the only one with a 120Hz mode.
Buy Pimax Crystal Light if
You want a high-resolution PC headset for $899, you'd use 120Hz in fast games, and you can do without eye tracking and set your IPD by hand.
Buy Pimax Crystal Super if
You want the sharper panels and eye tracking enough to pay roughly twice as much, you already have a high-end graphics card, and you'd like to choose between a sharper and a wider optical engine.
Pimax’s own pages give two answers, sometimes three, for several of these headsets’ specs: field of view, refresh rates, the graphics card you need and Crystal Light’s weight. None of those disagreements changes which one to buy. The specs that do are the same everywhere Pimax lists them: Super’s 3840 × 3840 panels and eye tracking, against Light’s 2880 × 2880 and none.
Crystal Light and Crystal Super side by side
| Spec | Pimax Crystal Light | Pimax Crystal Super |
|---|---|---|
| Resolution | 2880 × 2880 per eye | 3840 × 3840 per eye |
| Pixels per degree | 35 PPD | 57PPD or 50PPD, by optical engine |
| Panel | QLED + Mini-LED; local dimming marked optional on one Pimax list | QLED + Mini-LED with local dimming |
| Lenses | Glass aspheric | Glass aspheric; interchangeable optical engine |
| Refresh rate | 72, 90, 120 Hz (one Pimax page adds 60 Hz) | 72 Hz, 90 Hz |
| Field of view | 110° horizontal (115° and 130° on a trade-in page) | 57PPD: 106° horizontal; 50PPD: 120° or 127°, 138° in Labs mode |
| Eye tracking | No; fixed foveated rendering 2.0 | Yes, at 120 Hz; dynamic foveated rendering |
| IPD | 58–72 mm, manual | 58–72 mm, automatic |
| Room tracking | Inside-out, four cameras; optional lighthouse faceplate | Inside-out SLAM, four cameras; optional Super lighthouse faceplate |
| Weight | 815 g (450 g on a trade-in table) | Not published |
| Controllers | Two 6DoF controllers in the box | Two controllers included |
| Connection | DisplayPort 1.4a, USB 3.0, external power adapter | DisplayPort 1.4a, USB 3.0 or better, 5 m cable |
| Minimum GPU | RTX 2080 or RTX 2070, by Pimax page | RTX 2080, RTX 2070 or AMD 5700 XT, by Pimax page |
| Recommended GPU | RTX 3070 | RTX 3070 or better; RTX 3080 or 4070+ on the comparison chart |
| PC memory | 16 GB; 32 GB for the best experience | 16 GB; 32 GB for the best experience |
| Audio | Integrated, 3.5 mm jack, two mics; DMAS compatible | 3.5 mm jack, two mics; optional DMAS headphones |
| Glasses | Not published | Not published |
| US price | $899 full payment | $1,599 sale; $1,799 regular |
Super’s panels are sharper; Light’s refresh faster
Super’s panels have a third more pixels in each direction: 3840 × 3840 per eye against 2880 × 2880 on Light. Pimax names Super’s two optical engines after their sharpness, 57 or 50 pixels per degree, and rates Light at 35. Pimax’s comparison chart puts Super’s total at about 29.5 million pixels, while Light’s page states its total three ways: 16, 16.5 and 16.58 million.
Both use QLED panels with a Mini-LED backlight and local dimming, behind glass aspheric lenses. One of Pimax’s Light pages marks the local dimming as optional; the other doesn’t.
Light is the one for high refresh rates. Both of Pimax’s Light spec lists include 120Hz alongside 72 and 90Hz, and one adds 60Hz. Super’s panels run at 72 or 90Hz; the 120Hz on Super’s pages is the rate of its eye tracking, not the screen.
Field of view depends on the engine
Pimax’s consumer pages give Crystal Light 110 degrees horizontally. A Pimax trade-in page says 115 degrees in its text and 130 in its table, and the 105 degrees on Pimax’s business site is for Crystal Light Enterprise, a separate headset.
On Super, the field of view comes with the engine. The 57PPD engine is 106 degrees horizontally wherever Pimax lists it. The 50PPD engine is the wider one, and Pimax gives it two widths: 120 degrees in Super’s specifications and 127 on its store and comparison chart, where the store adds 138 degrees in Labs mode. Either way, the 50PPD engine is wider than Light’s 110 degrees, and the 57PPD engine a little narrower.
Eye tracking, IPD and room tracking
Only Super tracks your eyes, and it uses that for dynamic foveated rendering, which renders full detail where you’re looking and less around it. Light has fixed foveated rendering 2.0, which lowers detail toward the edges of the view and doesn’t follow your eyes.
Both cover the same IPD range, 58 to 72 millimeters. Super sets it automatically; on Light you set it by hand.
Room tracking is inside-out on both, using four cameras on the headset. For base-station tracking, each takes its own optional lighthouse faceplate, and Super’s doesn’t fit Crystal Light, so a faceplate can’t move between them. Light also shows you the room when you double-tap.
What your PC needs
Neither headset has a battery, a processor of its own or a wireless mode, so your PC does all the work over a cable. Light connects over DisplayPort 1.4a and USB 3.0 and runs from an external power adapter that comes in the box. Super asks for DisplayPort 1.4a and USB 3.0 or better, and includes a 5-meter cable. Both run on Windows 10 or 11 through Pimax Play, with SteamVR or OpenXR games, and neither opens the Quest store.
Pimax’s graphics card advice changes from page to page. Its marketing pages ask for at least an RTX 2080 for either headset, while the minimum lists on its product pages include an RTX 2070, and Super’s FAQ also accepts an AMD Radeon RX 5700 XT. Pimax recommends an RTX 3070 for Light and an RTX 3070 or better for Super, and its comparison chart goes further for Super: an RTX 3080, or an RTX 4070 and up. Super also has about three-quarters more pixels per eye to render. Both want 16 GB of RAM on the minimum and recommended tiers, and 32 GB for Pimax’s best experience.
What they share
Both come with two controllers (Pimax calls Light’s 6DoF), and both have a 3.5 mm headphone jack and two microphones. Light lists integrated audio and works with Pimax’s DMAS headphones, which are an optional extra on Super. Pimax doesn’t say whether either headset works with glasses.
Check which Crystal you’re buying
Pimax sells several headsets with Crystal in the name, and some appear next to these on its store. The 8K Micro-OLED Crystal Super, from $2,199, has 3840 × 3552 panels, roughly 27 million pixels and ConcaveView optics. There’s also an ultrawide engine rated at 140 degrees, the business-only Crystal Light Enterprise, and the original Tobii Crystal, a 2880 × 2880 headset with a different default field of view. At checkout, look for the consumer Crystal Light, or for Crystal Super with a QLED 50PPD or 57PPD engine.
Price
Light is $899 on Pimax’s store, as a full-payment purchase. Super was $1,599 on sale against a $1,799 regular price, and Pimax’s comparison chart lists it from $1,799; the 50PPD and 57PPD engines cost the same. At the regular price, Super costs almost exactly twice as much as Light. Prices move, so check Pimax’s store before you buy.
Frequently asked questions
Does Pimax Crystal Light have eye tracking?
No. Light has fixed foveated rendering 2.0, which doesn't follow your eyes. Crystal Super has eye tracking and uses it for dynamic foveated rendering.
Is Crystal Super's 50PPD field of view 120 degrees or 127?
Both, depending on the page. Pimax's Super specifications say 120 degrees horizontally, while its store and comparison chart say 127, and the store adds 138 degrees in Labs mode. All of them agree that the sharper 57PPD engine is 106 degrees.
Does Crystal Super refresh at 120Hz?
No. Super's panels run at 72 or 90Hz; the 120Hz on its pages is the eye-tracking rate. A 120Hz mode is a Crystal Light feature: both of Pimax's Light pages list it, though only one also lists 60Hz.
How much does each headset weigh?
Crystal Light weighs 815 grams on Pimax's consumer pages, though a Pimax trade-in table gives 450 grams. Pimax doesn't give a weight for Crystal Super.
Sources
- Pimax — Crystal Light — accessed 2026-09-22
- Pimax — Crystal Light product specs — accessed 2026-09-22
- Pimax Store — Crystal Super — accessed 2026-09-22
- Pimax Store — Crystal Super specs — accessed 2026-09-22

