Smart glasses comparison · Maker specs
VITURE Luma Pro vs VITURE Luma Ultra
Quick Answer
Buy VITURE Luma Pro at $499 unless you'll use 6DoF on a Pro Neckband or a Mac or Windows PC, which is what VITURE Luma Ultra's cameras add at $599. The screen is the same 152 inches. Ultra is brighter, at 1,500 nits against 1,000, but it comes in one frame size, and on a phone it tracks in 3DoF just as Pro does.
The verdict
Buy VITURE Luma Pro for the big screen and a choice of two frame sizes; pay the extra for VITURE Luma Ultra only if you'll use its 6DoF on a Pro Neckband or a Mac or Windows PC.
Why: The picture doesn't change: 152 inches at 4 meters, 52 degrees, 1200p and up to 120Hz on both, with HARMAN speakers, the same −4.0D dial and the same magnetic cable. Ultra is brighter, at 1,500 nits against 1,000, and its three cameras let it track in 6DoF, but only on the Pro Neckband or in SpaceWalker on a Mac or Windows PC; Android phones and iPhones stay at 3DoF. Ultra also comes in Regular only.
Buy VITURE Luma Pro if
You mostly plug into a phone, laptop or console, you'd rather not wear cameras on your face, or your eyes need the Large frame.
Buy VITURE Luma Ultra if
You have a Pro Neckband or will run SpaceWalker on a Mac or Windows PC, you want the brighter panel, and the Regular frame (58 to 70mm) fits you.
VITURE pitches Luma Pro as its all-round model, and the $100 that separates it from Luma Ultra doesn’t buy a bigger picture. Both use 1200p Sony micro-OLED displays that VITURE sizes at 152 inches from a simulated 4 meters, 52 degrees across. Ultra changes three things: the brightness, the cameras on its front and the frame sizes you can order.
Side by side
| Spec | VITURE Luma Pro | VITURE Luma Ultra |
|---|---|---|
| Price | $499 | $599 |
| Virtual screen | 152 inches at 4 meters | Same |
| Field of view | 52 degrees | Same |
| Resolution and refresh | 1200p, up to 120Hz | 1200p, up to 120Hz; 60, 90 or 120Hz in desktop SpaceWalker |
| Peak brightness | Up to 1,000 nits | Up to 1,500 nits |
| Cameras | None for capture; privacy sticker in the box | Front RGB camera, two grayscale depth cameras |
| Head tracking | 3DoF in SpaceWalker; no 6DoF | 6DoF on Pro Neckband and desktop SpaceWalker; 3DoF on phones |
| Frame sizes | Regular 64.0 ± 6.0mm; Large 68.0 ± 6.0mm | Regular only, 58–70mm |
| Weight | 79 g Regular, 81 g Large (VITURE Academy) | Not published |
| Myopia dial | To −4.0D | To −4.0D |
| Dimming | Electrochromic, 0.5–40% transmission | Same |
| Speakers | HARMAN AudioEFX | Same |
| Microphones | Count not published | Built in; count not published |
| Cable and power | 1.2m magnetic cable; no battery | Same |
| Water resistance | Not published | Not published |
The same screen, brighter on Ultra
Ultra’s panel is rated at up to 1,500 nits, against 1,000 on Luma Pro, and that’s the only display spec that moves. Brightness is what helps when there’s daylight around you, so that’s where the extra rating would count.
Both darken with electrochromic film that VITURE rates from 0.5 to 40 percent light transmission, and Ultra’s FAQ calls the darkest setting a near-100-percent blackout. Both correct myopia to −4.0D with axis adjustment and carry an SGS A+ eye-comfort mark; if your prescription goes further, the base VITURE Luma has a −6.0D dial. Both frames also have dynamic lighting effects, and VITURE calls Luma Pro’s RGB lighting an industry first. That’s decoration, separate from the light that tells people Ultra’s camera is on.
Ultra’s cameras, and where 6DoF works
Ultra has a front RGB camera and two grayscale depth cameras, and a VITURE chip in the frame works out 6DoF from them. 6DoF is what keeps a screen where you left it as you lean in or walk around; 3DoF only follows your head as it turns. The glasses can’t show it on their own, though. The picture has to come from SpaceWalker or an app built on VITURE’s SDK, and the device you plug into decides what you get:
| Device | Luma Ultra tracking |
|---|---|
| Pro Neckband | Full 6DoF, with hand gestures |
| SpaceWalker on Mac or Windows | 6DoF; gestures in a later update |
| SpaceWalker on Android | 3DoF |
| iPhone, through Adapter Ultra or Mobile Dock Mini | 3DoF Pin Mode, no gestures |
So if a phone is all you’ll plug in, Ultra’s headline feature never reaches you, and Luma Pro gives you the same 3DoF. Pro has no 6DoF at all, even with a neckband: it does 3DoF in SpaceWalker, with wear detection and a VITURE note about magnetometer drift.
The cameras aren’t for photos. Ultra’s front RGB camera stays off until you enable it, and a light shows while it’s running. The depth cameras switch on for 6DoF and, by default, capture nothing else; with no app using them, Ultra works as a plain display. VITURE says Ultra’s RGB lens can arrive under a sticker you peel off, and Luma Pro’s box includes a camera privacy sticker even though Pro has no user-facing camera. Developers can reach both camera types through VITURE’s SDK on Linux, macOS, Windows and Android.
Fit and weight
Luma Pro comes in two frames. Regular is 64.0 ± 6.0mm, so up to 70, and Large is 68.0 ± 6.0mm, up to 74. If your measurement falls in both, VITURE says to pick the one whose center, 64 or 68, is closer. Ultra is Regular only, 58 to 70mm, so if you need the Large frame, there’s no Ultra for you. Both have wear detection, Ultra comes with three nose pads, and VITURE suggests sessions of 3 to 4 hours on either.
VITURE Academy puts Luma Pro at 79 grams in Regular and 81 in Large. Ultra’s weight isn’t published, so nobody can tell you yet what the cameras add.
What stays the same
Sound comes from HARMAN AudioEFX speakers on both, with nine volume levels and a fundamental of 250Hz, give or take 50. Ultra also lists a microphone for calls and voice features.
Neither has a battery. Both run on power from the phone, computer or console through a 1.2-meter magnetic cable, and that device has to send video over USB-C (DisplayPort); a charge-only port won’t show a picture. The case in the box protects the glasses but won’t charge them.
Both boxes hold the same kit around the glasses (nose pads, the magnetic cable, a case, a cover, a cleaning cloth and the quick start and safety guides), and Pro’s adds the privacy sticker.
Price
Luma Pro costs $499 and Luma Ultra $599 on viture.com, both with free US shipping and 30-day returns. Ultra’s page also shows a $399 price that belongs to another VITURE model, so make sure the $599 Ultra is what lands in your cart. Prices change, so check viture.com before you buy.
Skip both if your prescription goes past −4.0D, if you want camera glasses for photos and video (that’s Ray-Ban Meta’s job), or if your phone or laptop can’t send video over USB-C.
Frequently asked questions
Does Luma Ultra do 6DoF on an iPhone?
No. An iPhone gets 3DoF Pin Mode, connected through Adapter Ultra or Mobile Dock Mini and without gestures, and Android SpaceWalker is limited to 3DoF as well. For 6DoF you need the Pro Neckband, which adds hand gestures, or SpaceWalker on a Mac or Windows PC, where gestures are due in a later update.
Is Luma Ultra's picture the same size as Luma Pro's?
Yes. VITURE quotes 152 inches at 4 meters and a 52-degree field of view for both, at 1200p and up to 120Hz. Only the brightness rating changes: up to 1,500 nits on Ultra and 1,000 on Pro.
Can I get Luma Ultra in Large?
No. Ultra comes in Regular only, for an interpupillary distance of 58 to 70mm. If you need the Large frame (68.0 ± 6.0mm), Luma Pro is the one that offers it.
Do Luma Ultra's cameras record video like Ray-Ban Meta?
No. They're there for hand tracking and 6DoF in SpaceWalker or apps built on VITURE's SDK, not for photos and clips. The front RGB camera stays off until you enable it and lights an indicator while it runs, and the two depth cameras are used only for 6DoF by default.
Sources
- VITURE — Luma Pro product page — accessed 2026-09-22
- VITURE — Luma Ultra product page — accessed 2026-09-22

