Smart glasses comparison · Maker specs

RayNeo Air 4 Pro vs XREAL One Pro

Disclosure: As an Amazon Associate I earn from qualifying purchases. See Affiliate disclosure. This guide summarizes the makers’ published specs below — we haven’t tested them ourselves. See Methodology.

Quick Answer

Get RayNeo Air 4 Pro ($299) for a fixed HDR10 screen; get XREAL One Pro ($549 on sale, $649 regular) to keep the picture in place as you turn your head. One Pro's X1 chip handles native 3DoF, and its view is wider, 57 degrees against 46. Air 4 Pro is lighter at 76 grams against 87, rated at 1,200 nits, with speakers tuned by Bang and Olufsen.

The verdict

Get XREAL One Pro if you want the picture anchored in space and a wider view; get RayNeo Air 4 Pro if a fixed screen suits you and you'd rather spend $299 than $549 or more.

Why: Both are USB-C displays with no battery and no built-in camera, and both run 1920 Ă— 1080 micro-OLED panels at up to 120Hz. The split is tracking: XREAL's X1 chip gives One Pro native 3DoF, with anchor and follow modes, on a 57-degree X Prism, while RayNeo says Air 4 Pro has no 3DoF and keeps a fixed 46-degree picture. Air 4 Pro answers with HDR10, a 1,200-nit rating and 76 grams against One Pro's 87.

Buy RayNeo Air 4 Pro if

You want a big, bright screen for movies or games at the lowest price, and you don't mind it moving with your head.

Buy XREAL One Pro if

You want the screen to stay put while you look around, a wider view and lens tint you can change, and you'll measure your IPD to pick a size.

Neither of these has a battery or a camera in the frame. Plug either one into a phone, laptop or handheld that sends video over USB-C and it becomes a private big screen. The real difference is what that screen does when you look around.

The differences at a glance

SpecRayNeo Air 4 ProXREAL One Pro
US price$299 Standard Edition; $319 USB-C bundle$549 sale; $649 regular
Head trackingNone; fixed pictureNative 3DoF on the X1 chip
Field of view46 degrees57 degrees
Screen size claim201 inches; no distance givenUp to 171 inches at 4 meters; 310 inches in ultrawide
Panel0.6-inch SeeYa micro-OLED; HueView 2.0 with HDR100.55-inch Sony micro-OLED; X Prism optics
ResolutionFull HD: 1920 Ă— 1080 in 2D, 3840 Ă— 1080 in 3D1920 Ă— 1080 per eye
Brightness1,200 nits700 nits perceived
RefreshUp to 120Hz60, 72, 90 or 120Hz
Weight76 g87 g without the cable
SpeakersFour, co-tuned by Bang and Olufsen; Whisper ModeTwo, Sound by Bose
MicrophonesNot publishedFour
DimmingNot publishedThree-level electrochromic
Fit9-way adjustment; 3-position nose padsM (57–66 mm IPD) or L (66–75 mm)
CameraNoneNone built in; optional XREAL Eye
PowerFrom the host over USB-C; no batteryFrom the host over USB-C; no battery
WaterNot publishedNot published

Tracking is what the extra money buys

One Pro’s X1 chip handles native 3DoF. The screen can stay anchored in space while you turn your head, follow you around, or stretch into an ultrawide mode, all without a Beam or an extra app. XREAL describes anchor mode in 6DoF terms, but One Pro has no depth camera mapping the room.

Air 4 Pro doesn’t track at all. RayNeo says the picture is fixed and the glasses don’t support 3DoF; Air 4 Pro’s “3D” means stereoscopic video and 2D-to-3D conversion. If you think you’ll want an anchored screen later, buy One Pro now, because no RayNeo setting adds it.

Picture: HDR10 and brightness against a wider view

Air 4 Pro’s HueView 2.0 panel is a 0.6-inch SeeYa micro-OLED in Full HD, with native HDR10 when your device, its software, the app and the file all support it. When the source is SDR, RayNeo’s Vision 4000 upscales it toward HDR in real time. RayNeo rates it at 1,200 nits with 200,000:1 contrast, 98% of DCI-P3 and 145% of sRGB, and lists six color modes and 20 brightness steps. RayNeo’s “world’s first” claim is marketing, not a ranking.

One Pro’s 0.55-inch Sony micro-OLED shows 1920 × 1080 per eye through XREAL’s X Prism, across 57 degrees against Air 4 Pro’s 46. XREAL quotes 700 nits of perceived brightness on its store comparison, which isn’t the same measure as RayNeo’s 1,200, and lists delta E under 3 and a 3-millisecond motion-to-photon figure from its own lab. Its electrochromic lenses tint in three levels; on Air 4 Pro, the panel’s own brightness is the control.

Both reach 120Hz. One Pro also offers 60, 72 and 90Hz.

Sound, weight and fit

Air 4 Pro has four speakers co-tuned by Bang and Olufsen, plus a Whisper Mode to keep sound from leaking, and RayNeo says its optional Sound Tube, sold separately, adds 15 decibels. One Pro has two speakers with Sound by Bose and four microphones, and XREAL pitches stereo recording and noise reduction on calls.

Air 4 Pro weighs 76 grams, eleven fewer than One Pro’s 87 (without its cable).

Fit works differently. Air 4 Pro adjusts, with a 9-way flexible fit and three nose-pad positions. One Pro comes in two sizes. On XREAL’s US store, M covers interpupillary distances of 57 to 66 mm (center 63) and L covers 66 to 75 mm (center 69); near 66, pick the size whose center is closer to your measurement. XREAL’s EU FAQ gives different figures, an average of 64.5 mm and an optimal range of 59.5 to 70.5 mm, so use the chart from the store you’re buying from.

For prescriptions, RayNeo works with Lensology inserts but gives no range in its US FAQ. XREAL points you to partner prescription lenses and argues that real vision correction doesn’t come from a dial.

Connections and the camera question

Both stay dark until a USB-C device that outputs DisplayPort wakes them. RayNeo lists phones, computers, Steam Deck, Switch and PlayStation, with an HDMI adapter or JoyDock for some consoles, and basic viewing needs no app. XREAL’s list is long and follows the same DisplayPort rule; Switch needs XREAL’s own USB-C hub.

Neither has a built-in camera. XREAL sells the optional XREAL Eye, a 1.5-gram add-on camera of up to 12 megapixels, and its developer docs list the One-series RGB camera as a detachable accessory. XREAL’s fine print on the Eye mentions its Beam Pro, so check what the Eye needs before you buy one. Air 4 Pro has no camera option, so its spatial-video support is for playback only.

What they cost

Air 4 Pro’s Standard Edition is $299, or $319 in the USB-C bundle; RayNeo also sells a Batman edition as a separate model. XREAL’s US store showed One Pro at $549 on sale and $649 regular, but a review blurb on the same page says the price was cut permanently from $649 to $599, which is also what launch press reported. Go by the price in your cart, and check that your size is in stock: both M and L have shown as sold out.

If neither fits

If you want a camera and an assistant in ordinary-looking glasses, Ray-Ban Meta is the better fit. And if you want something that works with nothing plugged in, on a plane or anywhere else, neither of these will.

Frequently asked questions

Is XREAL One Pro worth the extra money over RayNeo Air 4 Pro?

Only if you'll use the tracking. One Pro's X1 chip can anchor the screen in space or let it follow you, with native 3DoF, and its view is wider, 57 degrees against 46. If you mostly watch sitting still, Air 4 Pro at $299 gives you HDR10, a 1,200-nit rating and a lighter 76-gram frame for much less.

Does Air 4 Pro pin the screen in space?

No. RayNeo says the picture is fixed and Air 4 Pro doesn't support 3DoF. Its 3D features are stereoscopic video and 2D-to-3D conversion, not head tracking. One Pro's X1 chip does native 3DoF, with anchor and follow modes.

Which inch size is bigger?

One Pro's picture fills more of your view, because its field of view is wider: 57 degrees against 46. The inch figures don't compare. Air 4 Pro claims 201 inches without a viewing distance; One Pro claims up to 171 inches at 4 meters, or 310 inches in ultrawide at the same distance.

Do I need a special cable or adapter?

Not for a phone or computer that sends video over USB-C: both need a host that outputs DisplayPort over USB-C, and then they connect directly. For consoles, RayNeo sells an HDMI adapter and a JoyDock, and XREAL says Nintendo Switch needs XREAL's own USB-C hub. Basic RayNeo viewing needs no app, and One Pro's 3DoF works without a Beam.

Sources